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DSP and Plugin Development • Why is GPU based audio processing not really a thing?

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For the layman wanting to build an understanding of the barriers involved...

I get that some audio processing tasks are serial in nature and might not lend themselves to parallel processing, but can equally imagine there's a whole bunch of things that could be operate in parallel.

I'm aware of companies like GPU audio essentially experimenting in this space.

But why isn't GPU audio a mainstream thing?

Are there technical barriers?

Are the nature of GPU's not appropriate for DSP processing?

Curious!

Thanks to any wizards that might help shed some light on this!

Statistics: Posted by Sekops — Fri Feb 07, 2025 2:42 am



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