For the layman wanting to build an understanding of the barriers involved...
I get that some audio processing tasks are serial in nature and might not lend themselves to parallel processing, but can equally imagine there's a whole bunch of things that could be operate in parallel.
I'm aware of companies like GPU audio essentially experimenting in this space.
But why isn't GPU audio a mainstream thing?
Are there technical barriers?
Are the nature of GPU's not appropriate for DSP processing?
Curious!
Thanks to any wizards that might help shed some light on this!
I get that some audio processing tasks are serial in nature and might not lend themselves to parallel processing, but can equally imagine there's a whole bunch of things that could be operate in parallel.
I'm aware of companies like GPU audio essentially experimenting in this space.
But why isn't GPU audio a mainstream thing?
Are there technical barriers?
Are the nature of GPU's not appropriate for DSP processing?
Curious!
Thanks to any wizards that might help shed some light on this!
Statistics: Posted by Sekops — Fri Feb 07, 2025 2:42 am