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Instruments • Re: UVI Falcon - hybrid instrument - version 3.1 released - rumors, ads, praise, mud wrestling and off-topic inside!

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Small "rant".
It's exhausting setting up a controller for preset macros or parameters in general.
Well, parameters in general - i get, since the semi modular nature of this synth.
But as for presets in the Falcon expansions, unlike almost any other company where you have at least a constant number of macros that you can assign some knobs or faders to - on Falcon they keep changing it from preset to preset so you have to assign contrllers from scratch as you move from preset to preset.
In all my other synths such as VPS Avenger, Arturia synths etc - once you map controllers to macros it remembers them and you have them mapped the next time you load up the plugin.

Any workaround?
Have you tried Gig Performer? With Gig Performer you set up what is called a "rack space". You can then drag and drop knobs, buttons, faders, toggle switches, cross faders amd more onto it. You host your instrument inside of Gig Performer and then you can easily and permanently assign any of those controls to your instrument. Gig Performer works by assigning controls to the DAW Automation controls that instruments make visible. This can be thousands of parameters

You can then assign a physical controller to each knob, fader, button, etc to the onscreen controls

I set them up to mirror the controls of my Launch Control XL so 3 rows of 8 knobs, 8 faders, and two rows of 8 buttons

The advantage to this is that as you switch from preset to preset in the plugin, the controls and how they are mapped in Gig Performer stay the same

You also get the advantage of creating things like attenuation and curves for each control if you want, so you can limit the control to certain values and the speed of how they respond

If you enjoy attaching physical controls there is no better system currently and because it uses DAW Automation it's far more capable than standard MIDI CC. You are also not limited to the macro controls on synth as you can have as many or as few as you want
The thing is - this might work perfectly for any other fixed archetechture synth, but not for Falcon. What i was trying to explain is that due to its modular nature, no preset is like the other (for good and bad).
Only it does work and does so very well, just like it works for DIVA, HALion7, and other plugins with a modular nature
While an instrument like NI "Play series" has a fixed amount of 8 macros which you can assign controls to, or arturia with its 8 macros, or VPS Avenger with its fixed amount of 5 macros - you assign it once and it remembers it the next time. No need for any extra plugins.

With Falcon, even within the same expansion, some presets have 3 macros, some have 8, some have 5. And so whatever you assign to one preset will be irrelevant for the next
Why limit yourself to 3, 5, or 8 Macros? Why not have 24? 36? 48? 96? 128? Why be forced at all to such limitations imposed by any plugin? Why not have a virtually unlimited amount of macros and controls?

The challenge with Falcon and other deep Synths like it, is that you have a ton of things you could assign to a macro controls but in the presets they are limiting to what is controlled to 3 on one, and 5 one another and 8 on another. When you move beyond the plugin for macros you are no longer held hostage to the limitations of that. If you go through those presets will find they are all for the most part just a subset of a few dozen of the same controls, if you create a permanent macro setup of those things it no longer matters which 3 or 8 of them are being used in a given preset by its designer

I don't really like or gell with the GUI of Falcon, for me I just use it to tweak presets and then sample those to bring into other synths and samplers, as such I have used Gig Performer to make my own GUI, it's simply amazing

Statistics: Posted by IvyBirds — Fri Apr 11, 2025 3:49 pm



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